
I can button mash and get this kind of damage with a single button.

Also, use Training to structure your framedata more precisely. So I highly encourage you to try out what I've made.ĭarkflare covered the walking infinites that can be achieved with Sonic's various normals. Hypersonic Charge (QCF, punch, must be Hyper Sonic)Įvery download counts, especially for someone who's just starting out, like me. Super Sonic but the damage boost is stronger. Hyper Sonic (three punches, must have 5000 power to use) Hurls Sonic foward, launching the opponent up into the air. Supersonic Charge (QCF, punch, must be Super Sonic) Gives Sonic a temporary damage boost, as well as access to new moves. Super Sonic (three kicks, must have at least 3000 power to use) Knocks the opponent high up into the air on the last hit. I got bored so I decided to make Sonic's victory pose into a super move. Rising Dance (QCB, two kicks, must have at least 1000 power to use)

Spin Buzzer (QCF, two punches, must have at least 1000 power to use) Can allow you to easily extend your combos. Can be charged up.īasically Chun-Li's Hyakuretsu Kyaku.
