

Getting ready to work with PowerShaderĪfter the package is downloaded and unpacked look for the controller. It works best supported by other MME effects.īoth these qualities are noted in the documentation accompanying the effect.However, PowerShader works best with the light set up to fall from behind a model. The default light set up in MMD has the light falling on the front of a model. It works best for scenes that use back-lighting conditions.You can download the effect here: PowerShader v3.2 Some things you need to know about the effect There are few little tricks to get the most out of it and these are easy to figure out. Known as PowerShader, this effect is ideal for bright daylight outdoor scenes. Thank you for reading! I'm sorry these are very random textures but.There is a MME shader available that can do some of the things that Ray-MMD can do but it is much easier to use. Please do not delete or change anything else besides those numbers. Changing the loop number will make the textures in the normal map repeat more often on the model (Meaning it's smaller and more detailed looking.)

Changing the map scale will make the map bigger or smaller. Just press save on the text and it will refresh the texture in MMD :)Ĭhanging the numbers both to 1.0 will reset the texture to it's default size. PROTIP: You can edit the text document while MMD is open. Play with these numbers until you find a look that looks the best.

Once it is open, please scroll down until you find the texts "const float normalmapscale = x" and "const float normalmaploopnum = x" (Line numbers 33 & 34.) To open up an FX file and edit it, you must have some sort of notepad program. Some of the maps are already fixed to be a specific size, but if it looks strange on your model and/or it's too small to be seen, please open up the "Material_2. I will tell you how to edit the dimensions of the texture. The purpose of this post was just to share my collection. If you don't know how to use normal maps or want to know to make them, please just look up someone else's tutorial. I do make these things in like 5 minutes afterall. I was asked to share some of my normal maps so I will do so! Today is my birthday so why not celebrate with some normal maps, eh? If you use you them, credit is appreciated but not needed.
